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- ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss((((3333GGGG)))) ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss - pushes down the attribute stack
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss(((())))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n_o_n_e
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss pushes down the attribute stack, duplicating the following
- global state attributes:
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- __________________________________
- AAAAttttttttrrrriiiibbbbuuuutttteeeessss
- __________________________________
- backbuffer linewidth
- cmode or RGBmode lsrepeat
- color pattern
- drawmode font
- frontbuffer RGB color
- linestyle RGB writemask
- writemask shademodel
- __________________________________
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- The subroutines that affect these attributes differ in their scope.
- Refer to the Graphics Library Programming Guide to determine the scope of
- a specific attribute.
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- The saved values can be restored using ppppooooppppaaaattttttttrrrriiiibbbbuuuutttteeeessss.
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- The attribute stack is ATTRIBSTACKDEPTH levels deep. ppppuuuusssshhhhaaaattttttttrrrriiiibbbbuuuutttteeeessss is
- ignored if the stack is full.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- backbuffer, cmode, color, drawmode, frontbuffer, linewidth, lsrepeat, po-
- pattributes, RGBcolor, RGBmode, RGBwritemask, setlinestyle, setpattern,
- shademodel, writemask
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- PPPPaaaaggggeeee 1111
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